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Title:           Brawl in the Tombs
filename:        Brawl2.zip
Author:          Remix by Dark Assassin 
release:         Feb 2008
Version:         1
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Story: (sequel to Your Last Breath)
        
          After struggling my way back to the surface from
       the icy ocean depths, I strove for what seemed like
       ages to paddle my raft back to shore.  I made it
       back just at daybreak, and got the hell
       out of the area, unnerved by sinister things 
       I had discovered...

         I obtained some information down there that told me
       something big is up, the Mechanists are 
       now fighting on the Island of Iron against the 
       undead hordes that stalk there in order to obtain the
       island for themselves, something the Hammers tried and failed
       to do.  Unsure what to do next, I decided to take a 
       little vacation from the City.  With all of the
       Wardens currently skirmishing for power and the
       City Watch out in force, I felt it would be a wise
       thing to do while I considered my options.  

         I arrived in Lithscon, a small town just outside
       the city, and took up residence at the local inn 
       for the last couple of days.........
       Now new horrors await me...A group of Hammerites
       under the leadership of the legendary fighter of the undead            
       Thoren along with a band of hired mercenaries has been
       fighting their way deep into a massive
       underground complex of tombs that had lain quiet and
       almost forgotten deep under the town's cemetery.
       Quiet until a mysterious wizard stirred things up,
       and paid for his meddling with his life! 
       (Good thing, I thought, the fewer warlocks in my
       opinion the better...magic is nothing but trouble in
       my book!)

         I paid a visit to an old friend who ran the local
       pub, we had collaborated together on a previous job
       at a nearby Hammer chapel (he just got some information
       actually, I took all of the risks!)  Turns out, the
       story about the existence of a thieves hideout in Lithscon
       is true!  He told me the place isn't far from here,
       the entrance is in a cave on the side of the deep
       river valley beside the old dam.  The thieves had
       taken residence in the caves and rebuilt them with
       brick and mortar to suit their needs through the 
       years.  Not long before the 'incident' they broke 
       through to the tombs....
 
         The boss, a man named Willy who was a good friend
       of my associate, had explored the tombs and even found
       a secret way into the basement of one of the local
       nobles named Linus (a real jerk from what I hear, I
       cased his place a while back and decided it wasn't
       worth the trouble, the guy's got that it sealed
       up like a fortress!)  My friend says Willy found
       all kinds of valuables down there, but he forbade
       anyone from grave robbing on pain of death!
       Guess he was scared something like this might happen..
       smart move...too bad it didn't work!  
       When the shit hit the fan, the thieves
       were able to seal their hideaway off from the
       tombs to keep the zombies out.

         Despite their good fortune, with the Hammers now
       reaching the lowest level of the tombs, Willy
       is planning to leave, but not before he stages a 
       little expedition of his own to see what he can
       grab for himself before fleeing.  Seeing an
       opportunity to make a SUBSTANTIAL donation
       to my retirement fund, not to mention my desire
       to find out more about the Mechanist presence
       in the area (they've been spotted running around
       Linus's estate for the last few days, coincidence perhaps?
       Yeah right!)  Ive decided to venture down and see what I can find,
       after what I went through getting the BloodStar Gem, haunts and 
       zombies are the least scary things you can run into in tombs.

         My friend just got back from Willy's place, and
       I now have a plan...With all of the Town watch 
       patrols between here and the river, it would be 
       too risky to go there right now, but there's a different
       way....

         In the center of town, there is a fenced in area
       which has a shaft that leads straight
       down to the deepest point in the tombs!  (apparently
       the Lithscon Town Council doesn't keep good records, my
       pal said they thought it was just an old access
       door to the sewers!)  I'll slip in the place at dusk,
       and go down to see what I can steal, plus I'll attempt
       to find that secret tunnel to Linus's place
       myself and see what the Metalheads are doing there...

         When I'm done I'll make my exit to the river valley
       through the thieves hideout.  My passage has been
       granted by Chief Willy in return for a share of the 
       profits.  There's just one thing that bothers me,
       it doesn't make much sense for Willy's thieves to go
       roaming around later tonight, when I may have 
       already stolen everything not nailed down.  I guess they think 
       I'll end up as zombie chow or a practice dummy for
       the Hammers......Time for this Master Thief to prove them
       wrong!
  
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Game:  Thief 2
Title: Brawl2.zip
File:  miss20.mis
store: no
map:   yes
briefing: no
new sounds: Yes!, Some AC/DC and Rammstien
new graphics: Yes from HDMK


Credits:

To the original author of this classic, thanks dude!
Thanks to Sneak for making introductions 
and technical support (good luck in Unreal!)
Additional thanks to the Secret Team for betatesting
Yandros for objects
Skins by OttoJ55
HDMK pack by Yandros!
Ai by OttoJ55
Moon by NV
Clouds by Vigil
Distant art by Melan
Water by ZylonBane

 
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Copy the .zip file to mission folder and run with Darkloader
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(c) copyright 2008 by Dark Assassin
Distribution of this level is allowed provided you keep the
mission intact and give me credit for it.  Komag can use it for his DVD project.
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This level was not made and is not supported by 
LGS or Eidos Interactive.

WARNING: Zombie parts are sharp!